DUANE STINNETT
ABOUT ME
Duane Stinnett
I have over two decades experience as an Art Director, Animator, VFX Supervisor, and Narrative Designer at such companies as Blizzard Entertainment, Activision, Pixomondo, Trailer Park, and Blur Studio.
I have received a Chesley Award nomination from the Association of Science Fiction and Fantasy Illustrators, was nominated for an Annie Award for “Starcraft,” and won “Best Director of Animation, Interactive” at the World Animation Celebration in 1997. My work on "Family Guy" was nominated for a VES Award, and I was a speaker at the 2000 3D Festival in Copenhagen, Denmark.
I have written and directed two films: “The Curio Trunk,” a 35mm episodic horror/comedy starring Frank Gorshin (Batman, 12 Monkeys) and James Hong (Blade Runner, Big Trouble in Little China), as well as the feature film, “Last Rites,” which was screened at the 2006 Los Angeles Film Festival, and released through Universal Home Entertainment.
Total sales of games I have been Art and/or Cinematics Director on, exceed 37 million Units.
Resume:
Collision Studios: April 2013 – Present
Studio Art Director – Created all Art, including models, animation, backgrounds, textures, lighting, environments, and UI, for prototype of World Fishing Champions, an Online Sports Simulation utilizing the Unity Engine.
Art Directed team for full production, hired artists, evaluated software, created pipeline, R&D'd technology and techniques. Oversaw internal title development for a variety of platforms, including IOS, Android, and PC. Interfaced with Clients, Contractors, and Outsourcing Vendors.
Ogmento Inc: October 2012-April 2013
Geobots – Lead Character Animator / Modeler – Modeled, Rigged, and Animated character for IOS Augmented Reality app.
Blur Studios: July 2013 – October 2013
Halo 4: Scanned – Scene Assembly / Compositor / Lighter – Comped, match-moved, roto'd and lit scenes for long-form Halo 4 trailer.
Hydrogen Whiskey Studios: October 2011-March 2012
Star Wars: Kinect – Lead Cinematics Lighter – Created in-engine lighting for Microsoft’s “Star Wars” kinect cinematics. Scripted and trouble-shooted pipeline, scheduled tasks, organized artists, interfaced with Producers and Art teams from both Microsoft and the game developer.
Trailer Park: December 2010-January 2011
Batman: Arkham City Ad Campaign– Lighting and Design – Took existing assets and re-modeled, re-topologized, posed, lit, and rendered, for online, print and broadcast ad campaign.
Tiny Juggernaut VFX: January 2010 – December 2010
Monster Wolf - CG Supervisor – Hired Artists, designed and implemented Studio Pipeline, oversaw CG production from the studio
Swamp Shark – VFX Supervisor – On-set VFX Supervisor, Creature Concept Artist, Hired Artists, Animation, lighting.
Pixomondo VFX: July 2008 - March 2009, March - April 2011
2012: CG Generalist – Lighting, Animation, Previs
Transformers Commercial: CG Generalist – Lighting, Animation
Café FX: December 2007 - April 2008 (contractor)
Speed Racter: Matte Painter, Maya Lighter
The Mummy 3: Character Animation
Radiohead's "House of Cards" music video: CG Generalist
Vicon House of Moves: January 2007 - July 2007 (contractor)
Motion Builder Character Animation, Mocap cleanup, and integration.
Liquid Entertainment: March 2006 - October 2006
Desperate Housewives: The Game: Cinematics Director; Directed Motion Capture, supervised data integration, cameras, and animation pipeline.
Luxoflux/Activision: 2003-2006
True Crime: Streets of LA: Cinematics 3D Animator
True Crime: New York: Cinematics Director, Co-Writer, Co-VO Director, Mocap Director
Blur Studios: 2001-2003
Crimson Skies: Cinematics Artist/Compositor
Blood Rayne: Cinematics Artist/Compositor
Spyhunter: Animatics/Previz Artist
Kid’s WB Television commercials: 3D Artist/Modeler/Compositor
Stargate Motion Ride: Compositing
Max Ink Café: 1999-2001
Dragon Rage – Mocap Director, CG Supervisor
Freaky Links (TV) – 3D Artist/Compositor
WarJetz – 3D Artist/Storyboard Artist
Blizzard Entertainment: 1994-2000:
Warcraft – 3D Artist
Warcraft II – 3D Art Director, Cinematics Director
Diablo – 3D Art Director, Cinematics Director, (Blizzard South)
Starcraft – 3D Art Director, Cinematics Director
Diablo II – 3D Art Director (Blizzard South)
Nomad (unreleased) –Creative Director, Concept Designer, Writer, Art Director
World of Warcraft – 3D modeling, environments, props, Concept Designer
Education:
BA in Creative Writing from the California State University, Long Beach.
Software:
3DS Max, Motion Builder, Photoshop, Digital Fusion, Final Cut Pro, Adobe Premier, After Effects, Maya., Unity 3d
Awards and Nominations:
Annie Award Nomination for Starcraft.
Chelsea Award Nomination from Society of Science Fiction and Fantasy Artists (Starcraft box art).
World Animation Celebration winner, Best Director of Interactive, Starcraft
VES Award Nomination for Family Guy, Best Modeling and Lighting for Brian Griffin’s House of Pain Episode.
Guest Speaker at 2000 3D Festival, Copenhagen, Denmark.
Member, Board of Advisors, UCI School of the Arts
Feature Film “Last Rites” Screened at 2006 Los Angeles Film Festival, Screened at 2006 Cannes Film Market, Cannes, France.